Display Settings

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Display settings are your main method of increasing, or decreasing, the graphical intensity of the game. Increasing these settings, while intended to make the game look more real and enhance its beauty, requires more resources and can cause performance issues on some computers. Display Settings are split between 5 different sections, and some are shared with Performance Settings.


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The first section in Display Settings is Game Window. This has 4 options, with 3 slider bars.

  • Fullscreen/Windowed - There are three options you can choose from: Full Screen, Full Screen Window and Game Window. Full Screen makes the game take up the entirety of the screen, however, swapping between the game and other process on your computer may take longer. Full Screen Window has the benefit of filling the entire screen, without the delays and performance drops associated with the more traditional Full Screen. Game Window can be resized and displays the window border interface.
  • Screen Resolution Setting - This determines the aspect ratio, or the proportion of width to height. It is recommended that your game resolution match the normal resolution of your desktop.
  • Crop Mode - Enable this to make your display smaller, without changing the resolution. The two sliders can be used to alter height and width, however, they will decrease Field of View.
  • UI Scale - Use the slider to make UI elements larger or smaller. This function can also be found in the Edit UI menu.


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The second section of Display Settings is Display Quality. There are 19 options and 1 slider bar. You can also see your FPS on this menu.

  • Texture Quality - You can set texture quality to low, medium or high, which will determine how detailed and clear objects appear. For example, setting this to high will allow you to see the different textures of stone on buildings more clearly, whereas setting it to low will blur, or fade such details. Shared with Performance settings.
  • Graphics - This impacts the overall appearance of graphics, making them either more clear and detailed, or less clear and therefore less resource intensive on your PC. Shared with Performance settings.
  • Anti Aliasing - Enabling this will help smooth the outlines and edges of objects. Anti Aliasing is more resource intensive and can diminish game performance. Shared with Performance settings.
  • SSAO - This enables more realistic shadows, but may cause reduced performance due to resource intensity. Shared with Performance settings.
  • Display Filter - This helps makes the appearance of details more clear but can reduce game performance. Shared with Performance settings.
  • Faraway objects - This sharpens and more clearly renders objects or terrain that is quite far away from the character, making shapes more distinct, however, it can reduce performance. Shared with Performance settings.
  • High-End Mode - This option is still in its beta phase, but will improve the graphical quality of the game. It is extremely resource intensive and may greatly reduce game performance. Shared with Performance settings.
  • Depth of Field - Enabling this will blur things outside of the focus on the camera. For example, if you zoom in on your character, objects, NPC’s and players in the background will be blurred. Shared with Performance settings.
  • Faraway NPC’s - This option will render far away NPC’s more clearly, at the cost of game performance. Shared with Performance settings.
  • Hit Effect - This determines whether you will see the blinking effects when your character is struck by monsters or players. Shared with Performance settings.
  • Reduce Snow Build Up - This option will cause snow in combat areas to melt away, however, it will still build up in Safe Zones. Shared with Performance settings.
  • Show Blood Spatter - This is enabled by default and shows blood when performing attacks and being damaged.
  • Show Bloodstains - This is enabled by default and shows bloodstains on the screen and clothing.
  • Auto-Frame Optimization - This setting enables you to set a Frame Per Second threshold for your game, so that it prioritizes steady FPS over graphical intensity. The slider bar below this option determines your FPS threshold, from 0 to 60. Shared with Performance settings.
  • Remove Other’s Effects - This will diminish screen clutter and improve performance by hiding the skill effects from other players.
  • Remove Other’s Lanterns - Similarly to the way removing other’s effects works, this will prevent you from seeing the glow of other player’s lanterns.
  • Remove Faraway Effects - This will remove the effects of adventurers at a great distance.
  • Upscale - This option is used to improve performance on high quality monitors. Enabling it will This will use the monitor’s maximum resolution, even if the game’s resolution is set to a lower resolution. The image is “stretched” and upscaling fills in what would otherwise be missing pixels, often indicated by black borders on the edges of the monitor. Shared with Performance settings.
  • Low Power Option - If you enable this, it will improve performance by reducing the resources needed for your computer to run the game, at the cost of aesthetics. Shared with Performance settings.


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The third Display Setting section is Effects. There are 6 options here, and 4 sliders.

  • Photo Filter - Use the arrow keys to scroll through filters you can apply to the game, which will increase vibrance, alter colors to be warmer or colder, and even apply faded or sepia tones.
  • Adjust Gamma - Use the slider to increase or decrease the degree of contrast in game.
  • Adjust Contrast - Use the slider to increase or decrease the contrast between light and dark, and colors.
  • Effect Opacity - Use the slider to increase or decrease the density of effects. Decreasing opacity will make effects less visible, however, it can improve game performance.
  • Combat Focus - Use the slider to increase or decrease the intensity of the focus effect, during combat.
  • Color Vision Aid - If you have difficulty seeing, or differentiating between, colors, these options can help you more clearly identify UI elements, or effects. Use protanomaly if you have difficulty seeing red and deuteranomaly if you have trouble seeing green.


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The fourth section is Camera Graphics. There are 6 options, each having its own slider bar.

  • Camera Vision Range - Also known as Field of View, this will determine how much is displayed on your screen at a time. It ranges from 40 to 70, and the higher the number, the more you will see around you. Shared with Performance settings.
  • Overall Camera Effect - This slider determines the strength of camera effects, such as the camera shake, or camera movement when performing certain actions. Shared with Performance settings.
  • Vibration - This allows you to increase, or decrease, the shaking of your camera when in combat.
  • Blur Effect - Increase or decrease the camera blur when panning the camera.
  • Camera Angle (Action) - Increase or decrease the changing of camera angles when performing certain actions.
  • Camera Zoom (Action) - Increase or decrease the way the camera zooms when performing certain actions.


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The last section of Display Settings is Screenshot. This has six options, with one slider bar.

  • High-Resolution Screenshot Resolution - This option allows you to take normal, 4k or 8k screenshots.
  • Screenshot Format - Save your screenshots as BMP, JPG or PNG.
  • Watermark Opacity - This slider allows you to set how transparent the watermark is on your image.
  • Watermark Size - Make the watermark on your screenshots small, medium or large in size.
  • Watermark - Set the corner in which the watermark will show up, on your screenshots.
  • Watermark Region - Set the logo for the watermark, based on region.